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- INVISIBLE v1.0
- --------------
- --------------
-
- Invisible man is a simple board game written in AMOS. A board is the
- matrix of 12*12 cells filled by various icons. The player must take certain
- number of basic icons to open door and escape through the door to another
- level. In your quest, you must be careful because some icons may slow
- down or kill.
-
- OPTIONS
- -------
-
- When you start game, you can see a simple menu. In a menu, you can
- control the arrow with joystick (up, down and fire) or arrow keys (up, down
- and return). Options are:
-
- START GAME
-
- EASY, MEDIUM or HIGH
-
- MUSIC or SFX
-
- TOP TEN
-
- HELP
-
- ABOUT
-
- Back to dos is with Del key.
-
- CONTROLS
- --------------------
-
- Controling is with a joystick only. It has two way to operate:
-
- 1. all eight directions (without fire button)
- &
- 2. only four directions (with fire button)
-
-
- SPECIAL KEYS
- ------------
-
- Key Description
- -----------------------------------------------------------------
- p pause (any other key or fire button -> return)
- m toggle music/sfx
- Esc interrupt a game, back to the menu
- h/Help showing where you are
-
- ICONS
- -----
- There are 35 icons in three types existing in this game:
- 1. type brings bonus points.
-
- Point, Treasure, 2 gold coin, 5 gold coins, 10 gold coins, Bonus,
- Crown, Ring.
-
- 2. type of icons are tools or weapons. With tools or weapons you can kill
- creatures from 3. type.
-
- Sword, Open gate, Water, Heart, Clock, Shield, Key, Candle,
- Antidote, Ladder.
-
- 3. type mostly slow down or kill you.
-
- Prison, Cross, Close Gate, Fire, Poison, Death, Wall, Hole, Live
- sand, Black ,Red, Bronze and Gold knight, Darkness, Web, Mouse, Bad
- point.
-
- Details in the game in help option.
-
- TIME
- ----
-
- Every level must be finished in certain time. At the beginning of
- the game, time passes very slow, but in every next level, time will be
- accelerated. With clock icon you fill time-left to maximum.
-
-
- HISCORE
- -------
-
- In the game, hiscore is top ten. List of the best 10. Top ten is in
- Inv.top. If Inv.dat doesn't exist, a game will create it.
-
-
-
- INSTALLATION AND BEGINNING
- --------------------------
-
- If you have hard disk, save decompressed files of Invisible in your own
- created directory and type: assign Invisible: your directory.
- Example ( if your directory is called games/invisible on dh0: ):
-
- assign Invisible: dh0:games/invisible
-
- Else create boot disk named Invisible: and save decompressed files to disk.
- Invisible require OS 1.3 with 1 MB at least, diskfont.library and
- my Invisible.Fonts.
- The game was tested on Amiga 500 and Amiga 1200.
- Sugestions or comments send on my address or e-mail, please!
-
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-
- REGISTRATE NOW!
- --------------
-
- This game was written for some days ;). So, if you like this game and want
- to registrate contact me before to:
-
- Address:
-
- Damir Kuticic
- Paska 20
- 48260 Krizevci
- CROATIA
-
-
- or
-
- E-mail:
- dkuticic@barok.foi.hr
-
- If there is no answer on my E-mail, send me letter to my address.